Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
Corvald Tyrska wrote: The problem with balancing AFs around afterburners and heavy tackle is that you start to tread on the Interceptor role. They have the same problem as HACs in that their role is "Better" T1 Frigate (where a HACs role is "...
- by Kaldi Tsukaya - at 2016.03.18 00:24:48
|
42. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Sobaan Tali wrote: FT Diomedes wrote: Sobaan Tali wrote: You know, it's funny; I had questioned whether Freighters needed that 33% structure resist buff every ship got when the proposed DC changes were posted by CCP....
- by Kaldi Tsukaya - at 2016.03.17 04:05:43
|
43. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: I cannot speak for others, but I typically employ 2/3 modes in the course of a fight. I may start in propulsion to close distance, then switch to defense mode, or I might start in tracking mode to get a quick lock, then swit...
- by Kaldi Tsukaya - at 2016.03.17 01:18:26
|
44. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
Of the possibilities listed in the OP, I would go with the AB buff. This gives the hull a niche that exists in only a few hulls and helps the surviveability that is a hallmark of the ship class. It augments the existing strengths of the class with...
- by Kaldi Tsukaya - at 2016.03.16 04:41:21
|
45. Sticky:The sound effect known as the "gong" - in EVE General Discussion [original thread]
Thank you for listening to your players and killing the gong! Now about that time delay on the animation...
- by Kaldi Tsukaya - at 2016.03.11 15:15:33
|
46. Zor's Custom Navigation Link - in Player Features and Ideas Discussion [original thread]
+1 to this proposal.
- by Kaldi Tsukaya - at 2016.03.11 00:54:11
|
47. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
You might also tie this into the (dysfunctional) bounty system too. For a price (bounty) I get a temporary watchlist on someone. Good, because it is an isk sink, and also because the 'target' gets an immediate notification that they are being wat...
- by Kaldi Tsukaya - at 2016.02.23 10:15:37
|
48. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: you know you have a point when your usual prey item is agreeing with you ... I vote for more content
- by Kaldi Tsukaya - at 2016.02.23 10:12:26
|
49. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
I am indy, so watchlisting is good defensive intel for me and my corpmates. I'm not against the change entirely, I just don't like unilateral nerfs like this. The middleground is a better option until the new structures can be brought online. I ...
- by Kaldi Tsukaya - at 2016.02.23 10:07:15
|
50. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Making lots of Vanilla, losing lots of flavour. Decreasing the variants (tiericide) is good. Merging the sebo/eccm is not. Combat scanning took a great big nerf...
- by Kaldi Tsukaya - at 2016.02.14 08:02:53
|
51. Tora Bushido for CSM 11 - in CSM Campaigns [original thread]
"Bounty Hunter" could be a legitimate profession. Make it a random mission-type endeavor from Concorde agents. You don't get to choose the target (which avoids gaming the system) and it pays a flat rate % of the bounty for bringing back the corps...
- by Kaldi Tsukaya - at 2016.02.10 07:06:20
|
52. Tora Bushido for CSM 11 - in CSM Campaigns [original thread]
Reluctant Deity wrote: At least bring back the criteria that a pilot has to have bad sec status before you can place a bounty on him/her. Perhaps have another mechanic for placing a "hit" on someone. Bounty: an amount of money given to someon...
- by Kaldi Tsukaya - at 2016.02.10 06:59:00
|
53. New default Procuror skin - in EVE General Discussion [original thread]
ugly ore ship colours blech
- by Kaldi Tsukaya - at 2016.02.10 05:20:44
|
54. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
OldWolf69 wrote: Else some will learn really quick that they can get a job at McDonalds in case **** hits the fan. Iceland doesn't have McDonalds anymore...
- by Kaldi Tsukaya - at 2016.02.08 03:53:37
|
55. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Still well enough affordable for T3 pilots to keep an injector or two with their med clones. Still would have liked an isk sink somewhere in this plan. Oh well, back to business...
- by Kaldi Tsukaya - at 2016.02.06 23:34:43
|
56. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Skills you can use are the same as ammo that doesn't exist and as such can't be used? What? Edit: Also do you realize you've deviated from the initial claim of P2W being that "through the use of cash > PLEX > i...
- by Kaldi Tsukaya - at 2016.02.01 00:14:36
|
57. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Kaldi Tsukaya wrote: No it is precisely the same. The extractors are sold exclusively by CCP. Without them this whole thing doesn't function (just like the ammo blueprint) No, it's not the same, anyone can gain SP b...
- by Kaldi Tsukaya - at 2016.01.31 23:39:39
|
58. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Kaldi Tsukaya wrote: By your logic, CCP could sell a 'gold ammo blueprint' for AUR, and that wouldn't be PTW because players actually make it. Not buying the argument No, that would be P2W because it doesn't abid...
- by Kaldi Tsukaya - at 2016.01.31 23:34:58
|
59. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
What is lacking, imo, is an ISK sink component to the extractors/injectors. That would actually be good for the overall economy, and I could actually support this new mechanic as being good for the game.
- by Kaldi Tsukaya - at 2016.01.31 22:49:07
|
60. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Josef Djugashvilis wrote: The logic that cash for skills does not equal 'pay to win' must also mean that the famed 'gold ammo' would also not be 'pay to win' as there is no 'win' in Eve Online. Again, I would refer ...
- by Kaldi Tsukaya - at 2016.01.31 22:46:19
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |